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Halo Multiplayer Game Setup

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Your name: Your selected fighting name:
Custom game name: (max 11 char.)

Player Options - default values are checked
Lives:
Infinite 1 3 5
Max Health:
50% 100% 150% 200% 300% 400%
Shields:
yes no
Respawn time:
instant 5 seconds 10 seconds 15 seconds
Respawn time growth:
none 5 seconds 10 seconds 15 seconds
Odd man out:
no yes
Invisible players:
no (unless powerup found) All players invisible
Suicide penalty: respawn time
none 5 seconds 10 seconds 15 seconds

Item Options
Infinite grenades:
no yes
Vehicle set:
warthogs ghosts tanks all none
Weapon set:
normal pistols rifles plasma weapons sniper shotguns short range rockets human
Starting equipment:
custom for map generic

Indicator options:
Objective indicators - (ball, base, king of hill area, "it":
motion tracker nav Points (on screen arrows) none
Other players on radar:
yes no
Friend indicators:
yes (green arrows over heads) no (armour color only indicator)

Game types - check the game type you want, then click on it's name to it's specific customization box:
Slayer (kills) Oddball (ball control/"it") King of the Hill Capture the Flag Race

Slayer
Death Bonus:
no when you die you will run faster on respawn
Kill in order:
free-for-all only get credit for killing your target (rotates)
Kill penalty:
no run slower after each kill you make
Kills to win:
5 10 15 25 50
Team Play: no yes
goto comment box
or

Oddball
Trait with ball:
none invisible damage resistant do extra damage
Trait without ball:
none invisible damage resistant do extra damage
Speed with ball:
none fast slow
Ball type:
keep the skull as long as you can - can't fire when holding skull (timed)
first to kill a player is "it", kill him to be "it" (timed)
Juggernaut - only the the "it" player's kills are counted (max kills)
Random Start:
no yes Team Play: no yes
Number of Balls:
1 2 3 4 5 10 16
Minutes/Kills to win:
1 2 5 10 15
goto comment box
or

King of the Hill
Moving hill:
yes no
Timr to win:
1 min 2 min 5 min 10 min 15 min
Team Play:
no yes
goto comment box
or

Capture the Flag
Assalt:
capture flag and return carry your flag into the enemy base
Single Flag:
each team has one flag
-- there is only one flag, each team alternates offense/defense every "X" minutes:
1 min 2 min 3 min 5 min 10 min
Flag Reset:
flag returns when you walk over it you cannot return flag, will return itself after a time
Flag at home to score:
yes no Captures to win: 1 3 5 10 15
goto comment box
or

Race
Team scoring:
lowest teammate score hightest teammate score add teammate scores
Race type:
ordered flags any order one destination, first one gets flag
Laps to win:
1 3 5 10 15 25
Team Play:
no yes
goto comment box
or

Other suggestions, comments, or questions:

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